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Scaling Pandajs game to fit parent container


emile
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I'm trying to scale one of the pandajs demo games to fit a parent container on a webpage, I've been trying to use:

 

game.scene.stage.scale.set(0.5,0.5),

 

where my thinking was that I would have to calculate the scale factor using the difference between the parent's dimensions and the game's resolution. This doesn't feel like the right solution. I also have to scale the game for each scene, which also doesn't feel right.

 

I'm not sure if I'm missing some kind of feature like phaser where you can state the game's parent then set the game to "SHOW_ALL" or something?

 

I'm really trying to get the hang of Pandajs seems like a cool framework.

 

Any help would be really appreciated.

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