JCPalmer Posted March 1, 2015 Share Posted March 1, 2015 To reduce draw calls, ideally you should just have one big mesh with several submeshes (one per material), The minimum draw calls you can have is equal to the number of active materials I am making an LCD digit object like: _ | | -.|_| It sounds like from a performance standpoint, it would be a tie between:8 meshes & 1 material, controlled by each mesh's visibility.1 mesh with 8 sub-meshes & 8 materials, controlled by manipulating the materials opacity.Code to do the controlling sounds easier with 8 meshes, and I am much better with Blender in Object mode. Please advise if I am wrong. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 2, 2015 Share Posted March 2, 2015 OR: writing a shader JCPalmer 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 2, 2015 Share Posted March 2, 2015 And relatively to your question, I would go to 8 meshes and 1 material (less context changes for wegbl and better cache hit) Quote Link to comment Share on other sites More sharing options...
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