a_bertrand Posted February 13, 2015 Share Posted February 13, 2015 Hi, Since a couple of month I'm working on a new game maker which would run directly from within a web browser. I browsed the web and didn't found really that kind of tool (beside some flash based one or very limited one). The tool will be free to use and should allow to create simple or not so simple HTML5 games. A couple of demos are included as well as tutorials and an online help. Comments, suggestions, feedback are welcome:http://www.ludiculus.com The game maker doesn't use a scripting language or Javascript to code game, instead it uses "logic blocks" which could be compared to functions / conditions pre-made for you. You select them and just fill in the parameters. That should allows even the less tech oriented one to create their own games. You don't need to register to try it, however if you want to save you will need so. Login is done via google, therefore no need to remember yet another username / password. Cheers. IamThatGuy and neon 2 Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted February 15, 2015 Author Share Posted February 15, 2015 Would some of you interested if the maker would export Windows / Linux and maybe even Mac OSX directly executable of your games? Quote Link to comment Share on other sites More sharing options...
totor Posted February 15, 2015 Share Posted February 15, 2015 i really like the simplicity of use of the editor and the efficient tutorials (what tool did you use to make them?) but i can't find how to export the game to htlml5 and it seems there's no stand alone version of the editor (like mightyeditor or others) so no use for me. Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted February 15, 2015 Author Share Posted February 15, 2015 The games are already HTML5 and you can simply link them. Save your game and then "Menu" => "Share". Or do you mean export a Javascript / HTML of it? For a standalone version, it's doable but how that would improve the tool? For the tutorials, I made a tutorial maker in C# you can download here:http://gamemakersforums.com/resources/tutorial-maker.7/ IamThatGuy 1 Quote Link to comment Share on other sites More sharing options...
totor Posted February 15, 2015 Share Posted February 15, 2015 i mean export a game with all the files (ideally in a zip) : html, css, js, assets as in the other tools. if it can export to other system, it's good too. stand alone because i can run it everywhere even if i can't access your site, i don't have to create a google account to save files, i can tweak it if needed. thanks for the link to the tutorial maker. Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted February 15, 2015 Author Share Posted February 15, 2015 Ok I will make the export as ZIP. That should not be a big deal. Standalone I thought about it, I'm still considering it. Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted February 16, 2015 Author Share Posted February 16, 2015 Totor: thanks for your suggestion, I created the option to export the project as ZIP file containing all the art, HTML, CSS and JS required to make it run. Let me know how you find it. For the standalone version, I'm still evaluating it as it's not as simple sadly. Quote Link to comment Share on other sites More sharing options...
neon Posted February 16, 2015 Share Posted February 16, 2015 Hey, looks really nice. I'm doing something similar, you can check it out here: ceilfire.com and here is the forum-log (just saw that I need to make some progress update posts in my thread again). Always nice to see some new HTML5 tooling. You can look at MightyEditor, they are also doing some great HTML5 editor. I think in such early stage we should partner and learn from each other to create best tools. Anyway. Keep up the good work! Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted February 16, 2015 Author Share Posted February 16, 2015 Your project does indeed go quite in the same direction as mine. Sure my editor was not a brand new idea, but it is cool to see that more people had the same kind of thought. And actually I would love to have some sort of partnership. The MightyEditor does look cool but seems more an IDE around phaser than truly a game maker. Quote Link to comment Share on other sites More sharing options...
totor Posted February 16, 2015 Share Posted February 16, 2015 Totor: thanks for your suggestion, I created the option to export the project as ZIP file containing all the art, HTML, CSS and JS required to make it run. Let me know how you find it. For the standalone version, I'm still evaluating it as it's not as simple sadly. Awesome, but is there a way to export without google account or do i have to create a google account just to be able to use the tool? For the standalone, if there is a need to run a local web server to use the editor it's fine.One more thing, maybe you could make your logo as a splashscreen instead of a permanent blinking sprite. Easier for the eyes. Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted February 16, 2015 Author Share Posted February 16, 2015 The logo is not permanent as it goes away after a couple of seconds You really don't have a google account? As today most users have one. The reason why I used google instead of creating mine is to avoid to yet remember one username and password more. The account is needed just to identify yourself and be able to save your projects and files on the server. The standalone would not need a local web server. However it does require more work on my side and therefore I'm not ready to deploy one. Also offering all the feature directly from the browser was a goal as you don't need to install anything like that. No risks of ad-ware softs installed or nasty virus. It is also much quicker for the developers to deliver a new version. Quote Link to comment Share on other sites More sharing options...
totor Posted February 16, 2015 Share Posted February 16, 2015 wooow, when i play a test i just quick glance at the result and go back to the edit, didn't have time to see the logo go away i never use my google account to test projects so i have to create a dummy one each time. i completely understand your choice for the full web option, but i prefer having old fashioned local tools. It's just me Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted February 17, 2015 Author Share Posted February 17, 2015 Maybe while play testing the logo should not appear, however if I disable it, you will have a different effect when you deploy the game than when you test it. Why would you need a new dummy account for each tests you make? External websites like mine don't get any other data than an unique ID, your "display name" and your email. They don't get any password or anything so I could not hack you back. Quote Link to comment Share on other sites More sharing options...
totor Posted February 17, 2015 Share Posted February 17, 2015 Maybe while play testing the logo should not appear, however if I disable it, you will have a different effect when you deploy the game than when you test it. i do not intend to deploy from it, i use editors to quickly spawn prototypes, fix timing, test gameplay. Why would you need a new dummy account for each tests you make? External websites like mine don't get any other data than an unique ID, your "display name" and your email. They don't get any password or anything so I could not hack you back. yes it's called email harvesting + web analytics and you won't believe the ton of spamms i get each time i sign-in a new site. I am sure you don't do that but i try to keep a zero tolerance policy. Plus it helps filtering mails ; Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted March 5, 2015 Author Share Posted March 5, 2015 The windows standalone version of the game maker can be now found here:http://www.ludiculus.com/#downloads On the same time I shall present you the next step of the game maker (currently still an early prototype):http://www.ludiculus.com/maker/pixelpaint.html This second tool will be fully integrated within the game maker and will let people create or edit sprite sheets. The goal is not to replicate Photoshop or Gimp, instead to offer a relatively easy to use tool specialized in pixel painting directly within the maker. Quote Link to comment Share on other sites More sharing options...
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