FoffyStudio Posted February 12, 2015 Share Posted February 12, 2015 Hi everyone,I'm creating a little platform, and I use Tiled to create levels. I tried to use a camera in order to follow the player, but that was the result.(Samus is only a placeholder, I'm a Metroid fan )I'm not using Phaser physics, I've implemented all the collision myself. After the creation of the map, I setup the camera:currentMap = this.game.add.tilemap(mapName);// ... here I create Layers ...groundLayer.resizeWorld();this.game.camera.follow(player);What could that be?Thank you in advance! Link to comment Share on other sites More sharing options...
FoffyStudio Posted February 14, 2015 Author Share Posted February 14, 2015 Very important Update: this issue manifests only on Safari! I tried it on Firefox and it worked perfectly. Link to comment Share on other sites More sharing options...
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