ptdnet Posted February 10, 2015 Share Posted February 10, 2015 OK can somebody please explain it to me like I'm 5? Or point to a tutorial? I'm interested in packing my game (one JS, one HTML, and a bunch of assets) into an iOS app. This would need to be properly signed, etc blah blah so it can be in the App Store. I've been doing Unity3D iOS games for years now and it's never been this hard. Link to comment Share on other sites More sharing options...
kaustubhkushte Posted February 12, 2015 Share Posted February 12, 2015 - You need to create a folder containing your JS , HTML, CSS and assets- Then add this folder in your iOS Project. "Select Create Folder References" when dialog of insert appears. This will retain your folder structure. - You need to use UIWebView for loading html : http://www.android-ios-tutorials.com/ios/ios-uiwebview-example/ Link to comment Share on other sites More sharing options...
Rorian Posted February 12, 2015 Share Posted February 12, 2015 If you want to deploy on mobile, you should use app wrapper first (Cocoonjs, Cordova or PhoneGap). This will boost the speed of your app, make some native functions available and the best part is that it will wrap your HTML app into APK, XCode or other ready-made packages. My all time fav is Cocoonjs so if you decide to use that you can then follow this tutorial which will guide you through App Store publishing: http://support.ludei.com/hc/en-us/articles/200924196-Using-the-XCode-Project-generated-by-the-cloud-compiler-to-publish-your-project-in-iOS Link to comment Share on other sites More sharing options...
ptdnet Posted February 12, 2015 Author Share Posted February 12, 2015 Yeah it seems Cocoon and/or Ejecta are the way to go. As long as I have an XCode project then I'm pretty good to go. Thanks. Link to comment Share on other sites More sharing options...
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