yougotashovel Posted February 6, 2015 Share Posted February 6, 2015 I'm trying to check if a whole group is outside of the visible bounds, so i can process it for cleaning up memory. I've got my world bounds set to this:var w = window.innerWidth, h = window.innerHeight;game.world.setBounds(0, 0, w, h);I've tried a few things, but i guess what i'm looking for is something like "group.events.onOutOfBounds()" I realise this doesn't exist, but is there anything that would do the job? Is it possible to check if a group is out of bounds, or do i have to check everything in the group individually? Thanks Link to comment Share on other sites More sharing options...
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