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What is the most efficient way to draw huge objects?


Bilge
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In my case I have many such large shapes but they are only outlines. These shapes are so large they may cover the screen many times over. However, since only the edges should be rendered it is possible that only its transparent centre sits in the view.

 

Should I create large sprites or is it too memory inefficient? Is it better to draw directly to the canvas? If so how can I do this?

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