Samuel Girardin Posted February 3, 2015 Share Posted February 3, 2015 Hi, In 1.14 version I use (here my mesh is a cylinder created with : BABYLON.Mesh.CreateCylinder(...)var bbox = mesh.getBoundingInfo().boundingBox ; And I had my correct value bbox.minimumWorld, etc. Now in v2, bbox.minimumWorld = infinity ? etc... So I have to use : var bbox = mesh.subMeshes[0].getBoundingInfo().boundingBoxIs that normal ? (playground here : http://www.babylonjs-playground.com/#1YVHKE#1 sam Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 3, 2015 Share Posted February 3, 2015 Clearly not! I'll fix it for next commit Quote Link to comment Share on other sites More sharing options...
Samuel Girardin Posted February 3, 2015 Author Share Posted February 3, 2015 Thanks ! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.