Mat Groves Posted January 31, 2015 Share Posted January 31, 2015 The Pixi v3 Bunnymark is here! Why not give it a whirl http://www.goodboydigital.com/pixi-v3-bunnymark/ enjoy! benny! 1 Quote Link to comment Share on other sites More sharing options...
AVENGER NO WAR Posted January 31, 2015 Share Posted January 31, 2015 i wish i don't get anymore runtime error with IE11+ Quote Link to comment Share on other sites More sharing options...
benny! Posted January 31, 2015 Share Posted January 31, 2015 great - great - great Quote Link to comment Share on other sites More sharing options...
JDW Posted January 31, 2015 Share Posted January 31, 2015 Impressive ! Great job ! Quote Link to comment Share on other sites More sharing options...
msha Posted February 1, 2015 Share Posted February 1, 2015 Wow, ≈100% improvement(in terms of the number of bunnies for the same fps), awesome! Quote Link to comment Share on other sites More sharing options...
adireddy Posted February 1, 2015 Share Posted February 1, 2015 Awesome Quote Link to comment Share on other sites More sharing options...
mentuat Posted February 1, 2015 Share Posted February 1, 2015 Those poor innocent bunnies - the unspoken casualties in the performance war between Pixi 3 and Phaser 3 Quote Link to comment Share on other sites More sharing options...
adireddy Posted February 1, 2015 Share Posted February 1, 2015 Just finished creating Haxe externs for the classes required to create Bunnymark demo. haxe-pixi v3 demo - goo.gl/DEYsDE Superb performance boost. Source here - http://goo.gl/GXtVWq . Lauromine 1 Quote Link to comment Share on other sites More sharing options...
InsOp Posted February 1, 2015 Share Posted February 1, 2015 where do i get v3 ? Quote Link to comment Share on other sites More sharing options...
xerver Posted February 1, 2015 Share Posted February 1, 2015 i wish i don't get anymore runtime error with IE11+ As helpful as that was to give no information, we've tested in IE11+ and it works great. What issues are you encountering? where do i get v3 ? Not released yet, but you can play with the unfinished (and potentially buggy) development version on the `dev` branch of our repo: https://github.com/GoodBoyDigital/pixi.js/tree/dev InsOp 1 Quote Link to comment Share on other sites More sharing options...
ericjbasti Posted February 10, 2015 Share Posted February 10, 2015 This is really amazing. Being able to draw 100,000 bunnies is impressive, but what I'm really impressed by is the memory management. If I run the original bunnymarks the GC cycles about every second (obviously depends on the number of bunnies) but with v3 it takes over 20 seconds (with a bit more bunnies) for the GC to kick in. What kind of GC voodoo are you guys doing to pull this off? Any insight would be greatly appreciated. Quote Link to comment Share on other sites More sharing options...
hexdecks Posted February 14, 2015 Share Posted February 14, 2015 Amazing work. This rendering engine is simply fantastic. Lightening fast performance, constant improvements being made and excellent functionality. The only criticism I would have is that the documentation is a bit sparse in terms of clarity and examples. That said; when you are busy developing such a great product; who can blame you!? Quote Link to comment Share on other sites More sharing options...
whizzkid Posted July 2, 2015 Share Posted July 2, 2015 Performance in Pixi3 using a particleContainer is blazingly fast, however, performance of bunnymark using a normal DisplayObjectContainer (useful if you have particles that also do stuff like Tint) is worse than in pixi2.. thats a shame :\ Quote Link to comment Share on other sites More sharing options...
xerver Posted July 2, 2015 Share Posted July 2, 2015 Performance in Pixi3 using a particleContainer is blazingly fast, however, performance of bunnymark using a normal DisplayObjectContainer (useful if you have particles that also do stuff like Tint) is worse than in pixi2.. thats a shame :\ That has been untrue for all benchmarks I have ran. Can you show a side-by-side comparison? Quote Link to comment Share on other sites More sharing options...
whizzkid Posted July 3, 2015 Share Posted July 3, 2015 I'll try.I forgot to mention that I noticed the performance hit on an iPad air. FPS on Ipad Air with 15k bunnies 29 fps Pixi2 using DisplayObjectContainer : http://jsfiddle.net/whizzkid74/3205m4mr/26 fps Pixi3 using DisplayObjectContainer: http://jsfiddle.net/whizzkid74/qgj5qq46/57 fps Pixi3 using ParticleContainer: http://jsfiddle.net/whizzkid74/3205m4mr/ Quote Link to comment Share on other sites More sharing options...
whizzkid Posted July 3, 2015 Share Posted July 3, 2015 Just tested with 50k bunnies on desktop, then the performance increase is what you'd expect. 45 for pixi 260 for pixi 3 with Particle container53 for pixi 3 with DisplayObjectContainer so it seems that for mobile webgl.. something isn't running as fast as the pixi2 version Quote Link to comment Share on other sites More sharing options...
xerver Posted July 3, 2015 Share Posted July 3, 2015 I think this has to do with how we handle small uploads, see this issue: https://github.com/GoodBoyDigital/pixi.js/pull/1939 I think this issue might also exist in the container... Quote Link to comment Share on other sites More sharing options...
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