mwatt Posted September 10, 2013 Share Posted September 10, 2013 Very exciting progress. Link to comment Share on other sites More sharing options...
Vieo Posted September 10, 2013 Share Posted September 10, 2013 What are Cloud tiles? Best way for me to demonstrate: http://www.tonypa.pri.ee/tbw/tut07a.html Link to comment Share on other sites More sharing options...
rich Posted September 10, 2013 Author Share Posted September 10, 2013 Ah right, one-way tiles (well, n+ way). Yeah that's fine, tiles have a top/left/right/bottom collide flag which you can set as needed. Link to comment Share on other sites More sharing options...
Travis Posted September 10, 2013 Share Posted September 10, 2013 following this thread is exciting! something special is being created before our very eyes Link to comment Share on other sites More sharing options...
rich Posted September 10, 2013 Author Share Posted September 10, 2013 Ok another day of coding and some more great things knocked off the list: Now works on iOS I had to fix a few issues in the SoundManager and now all the tests work on iOS properly.Fixed a bug where none of the Input worked on a WebGL context.Fixed the Bring to Top bug, now works beautifully across Canvas and WebGL.Added in a stripped down ColorUtils class and moved the less essential ones to a ColorHarmony plugin.Particle Emitters can now take an array of image keys and/or an array of frames too. You can also position the emitter now which makes for some cool effects!Fixed a legacy bug where a pending piece of audio wouldn't start playing when a mobile device was touch unlocked, now it does Started getting game scaling back into action. haden 1 Link to comment Share on other sites More sharing options...
Rudrabhoj Bhati Posted September 10, 2013 Share Posted September 10, 2013 Ok another day of coding and some more great things knocked off the list: Now works on iOS I had to fix a few issues in the SoundManager and now all the tests work on iOS properly.iOS = 6 or 7? Does sound works out of box in iOS? OMG. Link to comment Share on other sites More sharing options...
rich Posted September 11, 2013 Author Share Posted September 11, 2013 iOS5+. It falls back to legacy audio on iOS5 and uses Web Audio on iOS6 and 7. Yes sound works "out of the box" for sure. Rudrabhoj Bhati 1 Link to comment Share on other sites More sharing options...
Rudrabhoj Bhati Posted September 11, 2013 Share Posted September 11, 2013 iOS5+. It falls back to legacy audio on iOS5 and uses Web Audio on iOS6 and 7. Yes sound works "out of the box" for sure.OMG. That is really amazing! Link to comment Share on other sites More sharing options...
rich Posted September 11, 2013 Author Share Posted September 11, 2013 Ok the list is getting shorter Yesterday I got BitmapText support merged, added Fullscreen support, added RenderTextures and allowed Sprites to use them directly, added the ability to crop Sprites independent of their frame size, created some more Plugins (CSS3Filters for example) and ported over most of the Tilemap classes. I need to get Tilemaps rendering today and then I've just got lots of device and function testing to do, i.e. Camera movement + Physics + Animation. Things like this But it's looking like I may well be able to make this version the master one tomorrow. Fingers crossed. Hsaka, haden and Arlefreak 3 Link to comment Share on other sites More sharing options...
rich Posted September 11, 2013 Author Share Posted September 11, 2013 More good progress today. Added Pixel Perfect hit detection for Sprites (off by default) but works across static sprites, animated sprites, rotating, scaled and camera positioned too. Added in a new Camera.atLimit property, tidied up the World a lot to add a default Group and removed a lot of redundant functions. Sorted out the Camera.follow function, sorted out the PluginManager and worked on State swapping. Also fixed a load of Audio issues in Firefox. Am down to 3 things left on the list Dang_Khoa and Noid 2 Link to comment Share on other sites More sharing options...
rich Posted September 12, 2013 Author Share Posted September 12, 2013 And Tilemaps are in Rendering beautifully in WebGL and Canvas (only 1 GPU draw call per tilemap!) and also just finished and heavily optimised collision for them as well. I've got some State swapping tests to do and then that's it.. we're feature complete and I can think about launching. I need to go through and add jsdoc markup but we've got a new intern starting on Monday who can help with this. I think for now I just need to make this master. Dang_Khoa and Rudrabhoj Bhati 2 Link to comment Share on other sites More sharing options...
mwatt Posted September 12, 2013 Share Posted September 12, 2013 Congratulations! And thanks for the engine, the sustained effort, and the updates of your progress as it happened. Rudrabhoj Bhati 1 Link to comment Share on other sites More sharing options...
rich Posted September 13, 2013 Author Share Posted September 13, 2013 Some late night particle fun http://gametest.mobi/mariocombo/ohballs.php Dang_Khoa 1 Link to comment Share on other sites More sharing options...
bryanwood Posted September 13, 2013 Share Posted September 13, 2013 Messing around with textureAtlas in the 1.00JS branch - seems one of the animation parser methods might be inconsistent (with one broken). src/animation/Parser.js:102 v.s. src/animation/Parser.js:165 one's a for(; loop and the others for..in leaves src/animation/Parser.js:115 trying to use `frames[key]` instead of `frames` Hope that makes sense and sorry if I've got it wrong! (Phaser's aweome btw ^^) Link to comment Share on other sites More sharing options...
Rudrabhoj Bhati Posted September 13, 2013 Share Posted September 13, 2013 Some late night particle fun http://gametest.mobi/mariocombo/ohballs.phpGreat! Loved how it followd mouse. Worked brilliantly on Firefox 23.0.1 on FreeBSD 9.2 amd64. Link to comment Share on other sites More sharing options...
rich Posted September 13, 2013 Author Share Posted September 13, 2013 Thanks for the PR, I've merged your fix into master Link to comment Share on other sites More sharing options...
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