Dad72 Posted January 21, 2015 Share Posted January 21, 2015 Hi, In 3ds max 2015 when I open Action builder, I have an empty window with just a "Ok" and "cancel" button. Is this a bug? Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted January 21, 2015 Share Posted January 21, 2015 Hello dad72 !yes it's a bug because the 3ds max current directory has changed, fixing it Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 21, 2015 Share Posted January 21, 2015 We are still working on the Action Builder. This is not a working feature so far Quote Link to comment Share on other sites More sharing options...
Dad72 Posted January 21, 2015 Author Share Posted January 21, 2015 Ah, ok. Sorry. when I saw this. I wanted to test out of curiosity. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 21, 2015 Share Posted January 21, 2015 I understand:) Quote Link to comment Share on other sites More sharing options...
linked Posted July 24, 2015 Share Posted July 24, 2015 any update on empty action builder in 3dmax?any update on not working http://www.babylonjs.com/converter.html? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 24, 2015 Share Posted July 24, 2015 Converter is no more supported. You can now use the command line:https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/FBX Action builder will be part of babylonjs 2.2 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted July 27, 2015 Author Share Posted July 27, 2015 It is expected that we can export a file with incremental.babylon export babylon for 3ds max in babylonjs 2.2 ? Thanks Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 29, 2015 Share Posted July 29, 2015 This is in the road map but I did not start working on it so far Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 7, 2015 Share Posted August 7, 2015 Actually you can already export to binary which is ALSO incremental Quote Link to comment Share on other sites More sharing options...
Dad72 Posted August 7, 2015 Author Share Posted August 7, 2015 Ok, when using BABYLON.ImportMesh. the file name does not need : file.incremental.babylon?it must call the file: file.binary.babylon instead of incremental.babylon ? another question ?Why binary.babylon file is not minimify(compress) like .babylon file Thanks DK Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 7, 2015 Share Posted August 7, 2015 Yes for .binary.babylon What do you mean by "minified" ? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted August 7, 2015 Author Share Posted August 7, 2015 Je veux dire que les binary.babylon exporter ne sont pas minimifier comme le sont les fichiers .babylon exporter exemple: Minimifier: {"autoClear":true,"clearColor":[0,0,0],"ambientColor":[0,0,0],"fogMode":0,.... } les binary.babylon eu ne sont pas minimifier (sur une ligne) { "autoClear":true, "clearColor":[0,0,0], "ambientColor":[0,0,0], "fogMode":0, ...} Est ce normal ? Merci Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 8, 2015 Share Posted August 8, 2015 oui c'est normal ca vient de mon outil qui genere le json Quote Link to comment Share on other sites More sharing options...
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