dimensionZ Posted January 20, 2015 Share Posted January 20, 2015 Hello! Prior to 2.2.0 we exploited a charming alpha bug. By setting it higher to 1, it would actually give somekind of alpha/saturation effect. In some cases it was both perfect for our needs and easy to use (any tween could simply play with it). While it was talked about in a referenced pixi issue (https://github.com/GoodBoyDigital/pixi.js/issues/1245), i simply cant find any suitable solution. I did try to use a ColorMatrix shader, but the effect is just not as pretty, and causes some issues when the sprite has a mask (somehow it crops the sprite, even if it's well inside the mask). Does anyone know how i could potentially simulate the same effect? Cheers! PS: Yes, i'm fully aware that anykind of solution would involve WebGL. That's perfectly fine Link to comment Share on other sites More sharing options...
dimensionZ Posted January 21, 2015 Author Share Posted January 21, 2015 Seems that the filter issue is due to masking applied to one of its parents (https://github.com/GoodBoyDigital/pixi.js/issues/843). Link to comment Share on other sites More sharing options...
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