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Question about Browsers limits


yigitozdemir
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Hi,

Nowadays i am making a new game with phaser, there is lots of objects moving on the canvas, also there is a huge map. I am not using a physics system for this game. There is 2400-4000 active objects same time.

I saw the is a little bit laggy, so i wondered i may wrote bad Javascript code, or a browser can not handle that amount of live objects.

If you had experience with that amount of objects can you tell me where is possible error?

Thank you.

Best regards.

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