melonboy123 Posted January 19, 2015 Share Posted January 19, 2015 hello, I am making a game using phaser arcade physics engine. In the game, the player is exactly the size of a tile. The player can move freely in open space. It doesn't have to stop at the center of the tile everytime. This cause a problem. It is really hard to enter a small path of exactly one tile wide, because the player will always collide with the tile even if it is off the center for a little bit.say the tile is 50px wide, the x coordinates of tiles are 0,50, ,150,200. The player wants to enter at x=100. But it is actually entering from x=99. This will cause the player to be stopped.how to ignore the small difference and auto correct the player's position, make it at x=100? Link to comment Share on other sites More sharing options...
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