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[Tutorial] Game Physics in Multiplayer Games


suyashmshephertz
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I have been trying to learn how to make multi-player games. One thing I learned is that making multi-player games is more difficult than single player games and involves lot of challenges that are not present in single player games. One such challenge is to implement game physics in them. I learned the basics and decided to share my knowledge, and hence wrote two articles for beginners like me. If there is some mistake please tell me :)


Synchronizing Game Physics in Multiplayer Games - http://blogs.shephertz.com/2013/08/16/next-level-synchronizing-game-physics-in-multiplayer-games/


Game Physics in Multiplayer Game Development - http://blogs.shephertz.com/2013/08/13/game-physics-in-multiplayer-game-development/


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I don't have enough experience in multi-player game development to comment authoritatively on these articles.  In fact, I have no multi-player game development experience as yet (sadly).  However, I do have a lot of multi-player game player experience and I am a coder.  Even with these limited criteria I can see that you have written two nice and valuable articles here.

 

Thank you very much for posting.  I am adding these as permanent links within the Game Development section of my site (http://uberiquity.com/).

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I don't have enough experience in multi-player game development to comment authoritatively on these articles.  In fact, I have no multi-player game development experience as yet (sadly).  However, I do have a lot of multi-player game player experience and I am a coder.  Even with these limited criteria I can see that you have written two nice and valuable articles here.

 

Thank you very much for posting.  I am adding these as permanent links within the Game Development section of my site (http://uberiquity.com/).

Thanks :)

You can add links to your web site, just give me credits :P 

Regards

Suyash Mohan

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