spritefire Posted January 18, 2015 Share Posted January 18, 2015 when I import a mesh from a scene that was exported in 3ds max from (10,40,20) and then I create a sphere in babylon at (10,40,20) they are no where near each other (nor near 0,0,0) to know the differences between x,y,z in 3ds max and in babylon Quote Link to comment Share on other sites More sharing options...
spritefire Posted January 18, 2015 Author Share Posted January 18, 2015 figured it out.. y and z are flipped. In 3ds max y is depth and z is height, in babylon z is depth and y is height I didn't have camera movement switched on and was referencing spheres in the dark to get lighting working. Made a reference point and turned camera movement on and then put my head in my palms Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 19, 2015 Share Posted January 19, 2015 Lol sounds good then Quote Link to comment Share on other sites More sharing options...
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