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Procedural Textures and invisible meshes


amorgan
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I'm not sure if it is supposed to work this way, but if I assign a procedural texture to something and set the mesh.isVisible to false, procedural texture seems to still be processed and use up resources. This happens also when it is not in the camera view.

 

Using v2.0

 

Edit: Should specify this is specifically with the fireProcedural. The only other one I've used is marbleProcedural and it does not appear to happen on that one, I would imagine because it is static.

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