arseniy Posted January 15, 2015 Share Posted January 15, 2015 Hello,What resolution should be chosen as a base one for HTML5 game? Quote Link to comment Share on other sites More sharing options...
Ninjadoodle Posted January 16, 2015 Share Posted January 16, 2015 Hi @arseniy It depends a lot on the engine you use and/or the art style (pixel art or not). From my research, its a common convention to design games at the base resolution of 480x320 and provide higher resolution assets for the engine to use when the game is loaded on devices with hd screens. I've used Panda JS for the last two games I've made and it handles this asset switching very nicely. I usually provide graphics for the standard resolution, as well as @2x and @4x. Hope this helps a little, I know how frustrating this can be Quote Link to comment Share on other sites More sharing options...
arseniy Posted January 16, 2015 Author Share Posted January 16, 2015 thanks Quote Link to comment Share on other sites More sharing options...
arseniy Posted January 16, 2015 Author Share Posted January 16, 2015 320 x 480 or 640 x 960.in your games is always a banner with "more games" if licensor no need that banner then there is just a background under it? And the game field aligned a bit to the center? Quote Link to comment Share on other sites More sharing options...
Zebestov Posted January 16, 2015 Share Posted January 16, 2015 640x716 is most "square" aspect ratio (Safari with navbar on iPhone 4). Quote Link to comment Share on other sites More sharing options...
arseniy Posted January 17, 2015 Author Share Posted January 17, 2015 640x716 is most "square" aspect ratio (Safari with navbar on iPhone 4).that's quite terrbile. Thanks for mention this. Quote Link to comment Share on other sites More sharing options...
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