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What main resolution to choose for HTML5 game?


arseniy
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Hi @arseniy

 

It depends a lot on the engine you use and/or the art style (pixel art or not).

 

From my research, its a common convention to design games at the base resolution of 480x320 and provide higher resolution assets for the engine to use when the game is loaded on devices with hd screens.

 

I've used Panda JS for the last two games I've made and it handles this asset switching very nicely.

 

I usually provide graphics for the standard resolution, as well as @2x and @4x.

 

Hope this helps a little, I know how frustrating this can be :)

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