chg Posted January 22, 2016 Share Posted January 22, 2016 22 minutes ago, bulisor said: Hi again. Now I have another little problem with 3DSMax exporter. I think it's my fault, but I want to be sure. I have a house with 19.192 verts and 32.474 polys in 3DSMax, and when I export it has 39758 vertices and 32474 faces. Could u tell me what I'm doing wrong? Seems reasonable to me (3DS Max is using a slightly different concept of a vertex than what is used in realtime graphics / is sent to the GPU,a 3DS Max vertex can have different poperties for the different edges/faces which it is used in, this is not the case in for realtime verts and means they get duplicated See: http://www.html5gamedevs.com/topic/19677-3ds-max-exporting-three-times-the-number-of-vertices/#comment-111520 ) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 22, 2016 Share Posted January 22, 2016 Hello Bulisor, @chg is right. Vertices in bjs contains more info than just coordinates and this is way some have to be duplicated Quote Link to comment Share on other sites More sharing options...
MarianG Posted January 22, 2016 Share Posted January 22, 2016 Thank you all. @hen : I'll try. @chg, @Deltakosh : Precious informations. Thank you. But in some cases number of verts from Max and number of verts from babylonjs is the same. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 23, 2016 Share Posted January 23, 2016 @bulisor yep when for instances there is no uv or normal (actually you can have uv and normal as long as they are identical in every copy of the vertex). The exporter takes care of this for you Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 24, 2016 Share Posted January 24, 2016 Regarding bones exportation, please just uncheck "export hidden objects" when exporting Quote Link to comment Share on other sites More sharing options...
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