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3DS Max exported animation is distorted


spritefire
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22 minutes ago, bulisor said:

Hi again. Now I have another little problem with 3DSMax exporter. I think it's my fault, but I want to be sure.

I have a house with 19.192 verts and 32.474 polys in 3DSMax, and when I export it has 39758 vertices and 32474 faces. Could u tell me what I'm doing wrong?  

Seems reasonable to me (3DS Max is using a slightly different concept of a vertex than what is used in realtime graphics / is sent to the GPU,a 3DS Max vertex can have different poperties for the different edges/faces which it is used in, this is not the case in for realtime verts and means they get duplicated See: http://www.html5gamedevs.com/topic/19677-3ds-max-exporting-three-times-the-number-of-vertices/#comment-111520 )

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