al404 Posted July 13, 2016 Share Posted July 13, 2016 I was truing with console tools to run screen optimizer but i get "Cannot merge meshes because resulting mesh will have more than 65536 vertices. Please use allow32BitsIndices = true to use 32 bits indices" i guess is my SPS i searched with google for allow32BitsIndices but i found it associated with BABYLON.Mesh.MergeMeshes that i'm not using Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 13, 2016 Share Posted July 13, 2016 Yep the sceneOptimizer does not use 32 bits unfortunately: https://github.com/BabylonJS/Babylon.js/blob/master/src/Tools/babylon.sceneOptimizer.ts#L173 Quote Link to comment Share on other sites More sharing options...
duchman Posted April 3, 2019 Share Posted April 3, 2019 Hah, after 3 years I'm having these issues that Tableuraz and shrimpwagon were experiencing with SceneOptimizer ? Everything worked fine until it was time to introduce optimization.. Tried all solutions, but eventually figured out that problem was caused from Blender settings, I've ticked ON the ""Check Ready Only Once" option under the material panel.. Those meshes with their materials were among the ones that Optimizer should target (shadows cast/receive, textures degradation..) and I was not allowing that with this checkbox..? Bit late, but lets have one more reference on issue Quote Link to comment Share on other sites More sharing options...
Guest Posted June 14, 2019 Share Posted June 14, 2019 We have a new forum: forum.babylonjs.com Quote Link to comment Share on other sites More sharing options...
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