Paul-Andre Posted August 21, 2013 Share Posted August 21, 2013 I'd like to show you my project for the js13kGames jam: "Super Popper". http://rnd.atspace.tv/sp/0.0.2/I hope that it's not against the spirit of the competition to show my game before it's done (otherwise just pretend nothing happened)This is the concept: you click on groups of blocks of the same colour, and they pop. My version comes with a twist: it adapts itself to your screen size. I have yet to figure out how good or how bad that is. (The game itself adapts, but I haven't yet made the menu adapt, so please bear that for the moment) Of course, the gameplay will be somewhat different on different devices. I tried to deal somehow with that. The gameplay actually changes over time as I tried implementing differences in kind to my game. You might also get stuck before the end, so that would be a "game over" I currently used about 7kb once zipped, 9,6kb and I have still much to do, such as refactoring my "level system", adding bombs, remaking the menu, making a "survival mode", adding particles maybe, etc... Also, I have also made a system that reduces the resolution of the screen by half the size for older devices, and I would need to integrate that as well.Please tell me what do you think. I added bombs and blasts! http://rnd.atspace.tv/sp/0.0.3/ Quote Link to comment Share on other sites More sharing options...
Felipe Posted August 21, 2013 Share Posted August 21, 2013 The game runs really smooth on chrome for android ( Samsung Galaxy s2 ). It's a bit choppy on the default browser, but that browser sucks anyways.This is definitely a game I would play on my phone, very nice colors and graphics. I hope to see the new stuff you'll add. Quote Link to comment Share on other sites More sharing options...
benny! Posted August 21, 2013 Share Posted August 21, 2013 Wow .. runs smooth on my Samsung Chromebook. Looks really nice so far! Quote Link to comment Share on other sites More sharing options...
0xor1 Posted August 21, 2013 Share Posted August 21, 2013 really clean design/layout and runs very smooth, great work. Quote Link to comment Share on other sites More sharing options...
remvst Posted August 21, 2013 Share Posted August 21, 2013 Nice to see I'm not the only one using Linux here (btw, why do you use gedit? whyyyyyyyy?) Anyway, the game is looking good, but it lacks a score system, animation, ... looking forward to playing the final version Quote Link to comment Share on other sites More sharing options...
Paul-Andre Posted September 8, 2013 Author Share Posted September 8, 2013 I added bombs and blasts! Try the newer version here!It took me a lot of time to get them working smoothly on mobile devices. I also implemented particle effects, but had to turn them off for now, because they lagged on mobile.The explosions and blasts are created procedurally. At first I was generating them on the fly, but it lagged in mobile browsers. Because of this, I had to prerender them at the same time as the tiles.Have a try: http://rnd.atspace.tv/sp/0.0.3/ Quote Link to comment Share on other sites More sharing options...
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