sitnarf Posted January 11, 2015 Share Posted January 11, 2015 I am currently developing graphical editor for positioning element which will be able to export data to pixi.js, hopefully later animations will be supported. Currently it is in early stages but it is my bachelor thesis, so I am really prepared to finish at least basic version. I would like to hear some opinions about that.Basic idea is that it is really faster and more fun to design thins in graphical way that code every single "x" and "y" position, nesting of elements etc. Myself I was developing some pixi.js game (screenshot - https://www.diigo.com/item/image/4ef5o/62he?size=o ) and realized that I would love to have someting like that. Quote Link to comment Share on other sites More sharing options...
shmikucis Posted January 11, 2015 Share Posted January 11, 2015 Hello sitnarf, you might check MightyEditor. Though it is developed for Phaser, I think that you can try to adapt it also for Pixi. Could be easier than developing from scratch. Here is a github repo: https://github.com/TheMightyFingers/mightyeditor Quote Link to comment Share on other sites More sharing options...
sitnarf Posted January 15, 2015 Author Share Posted January 15, 2015 Thank you for response, I want it to be modular, so it can export to various 2D renderers. Do you know some suggestions that you would like to have in that kind of editor? For me, main features are:- placing sprites on stage- grouping together- setting parameters (e.g. x and y)- linking object with "js classes" (so I can link button sprite with class Button implementing behavior)- aligning (e.g. one object can be relatively aligned to other object) Quote Link to comment Share on other sites More sharing options...
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