ElemarJR Posted January 10, 2015 Share Posted January 10, 2015 I've been thinking about to implement extrusion for polygon meshes. Could you suggest some texture mapping strategy?RegardsElemar Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 13, 2015 Share Posted January 13, 2015 That's a tough question:) We may have a few perhaps:- Special uv gen- Box uv gen And perhaps add a custom uv generator callback to let users extend the system? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.