No matter what I try I cannot get "skeleton" information in my converted Babylon file from an animated Mixamo character. Apparently converting FBX to Babylon will omit animation because of FBX licensing restrictions. When I try and convert a Mixamo DAE I get an error. If I import the Mixamo DAE to Blender and then export to a Blender DAE I don't get the skeleton information in the Babylon file. Also, I can't add the Babylon add-on to Blender 2.73. Adding the ZIP file does nothing. Putting
Ok oz, I have your blend file but was it the file you used to export to babylon? You are right the armature is very small - but I see no indications that you tried to scale it. Anyway I used it regardless. First though I did some clean up so that the scene was easier to work with. 1. Switched the view type to "Ortho" and then 3d window view to "Front". 2. Selected the Armature, and Properties Panel-> Armature Tab->Display->Xray. The bones now show through the mesh. Here is my work