Hi, First of all thank you for Babylon.JS, it is a wonderful library and a pleasure to code with it I am working on a game project and I need to display textures with a 'nearest neighbour' sampling mode (pixelated effect). Babylon.JS theoretically offers this possibility, but I could not manage to get it working. Here is a playground illustrating my modest struggle: http://www.babylonjs-playground.com/#1IKIXK#2 Left cube's texture is created with the NEAREST_SAMPLINGMODE parameter, whil