Jack0815 Posted January 8, 2015 Share Posted January 8, 2015 Hi everyone, I have finished the first game of a series of casual games that I summarize under the topic "ClickMe". The first one is a reinterpretation of the classic bubble shooter. Android: https://play.google.com/store/apps/details?id=com.softrabbit.clickMe Browser (not for publishing, just for you ): http://softrabbit.de/ClickMe/www/ I have a few questions to you: 1. Is it intuitive with the sensor gameplay on a mobile device? You can change the controls to "Swype" (deactive sensor) in the settings 2. Should Swype controle be default? 3. Any lag or serious bug? 4. Is it fun? 5. Too easy or too hard? Here is also my website for the series http://softrabbit.de/ClickMe/ What do you think of it? For Devs: - Phaser 2.2.2 - Crosswalk 10 (explains the size) - Google analytics (to see what is used and what needs more tutorial) Changelog: 1.03 - added background music ( thx @ http://soundimage.org ) 1.02 - includes highscore - updated to newest crosswalk - added changelog to game - changed default control to swype (due to user feedback) 1.01 - Bug fixes - Updated Phaser 1.00 - First release Quote Link to comment Share on other sites More sharing options...
ekiscrim Posted January 10, 2015 Share Posted January 10, 2015 looks awesome, congratulations Quote Link to comment Share on other sites More sharing options...
pranadevil Posted January 11, 2015 Share Posted January 11, 2015 really cool Quote Link to comment Share on other sites More sharing options...
Jack0815 Posted January 12, 2015 Author Share Posted January 12, 2015 Thanks very much If there are any suggestions for improvement, tell me Quote Link to comment Share on other sites More sharing options...
playtwice Posted January 13, 2015 Share Posted January 13, 2015 Hi jack, here is some feedback in return 1. Is it intuitive with the sensor gameplay on a mobile device? You can change the controls to "Swype" (deactive sensor) in the settings No not really. First of should the tilt really be on the long side and not the short? Tilting it left and right would probably be better. I tried the swipe and it is much better, I would have just gone with it. Sometimes it is fun to try different input methods but it rarely gets better then the standards. 2. Should Swype controle be default? Yes, swipes feels really good. Could use some polish though as It didn't always register. Any lag or serious bug? Nope, smooth as butter on nexus 10 Here is also my website for the serieshttp://softrabbit.de/ClickMe/What do you think of it?Nice website! It is a little to much gray in my honest opinion though. It could reflect the game better with more colors (or at least change the sliding content to white background) I think the game needs more polish to be able to compete with other native games similar to this. It would have worked great as a html5 online app though Quote Link to comment Share on other sites More sharing options...
Jack0815 Posted January 15, 2015 Author Share Posted January 15, 2015 Hi jack, here is some feedback in return No not really. First of should the tilt really be on the long side and not the short? Tilting it left and right would probably be better. I tried the swipe and it is much better, I would have just gone with it. Sometimes it is fun to try different input methods but it rarely gets better then the standards. Yes, swipes feels really good. Could use some polish though as It didn't always register. Nope, smooth as butter on nexus 10 Nice website! It is a little to much gray in my honest opinion though. It could reflect the game better with more colors (or at least change the sliding content to white background) I think the game needs more polish to be able to compete with other native games similar to this. It would have worked great as a html5 online app though Thanks for the big feedback. Updated the app according to the swype suggetion and added some bugfixes Changelog in the first post. Quote Link to comment Share on other sites More sharing options...
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