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3ds max exporting 0 vertices


Forest
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Hello,

 

if i export scene from Maya to 3ds max and "don´t touch anything"(+ i freezed transformations in maya) , everything gets exported well,even the physics work. However if i lets say change visibility on pCube1(Object properties->turn off renderable),everything falls apart,the walls get placed on weird spots.

 

Another weird thing is,the exporter is made for 3ds max and i was following exactly the steps https://www.youtube.com/watch?feature=player_detailpage&v=0HpGSuNuQ_g#t=11439 i copied the DLLs into F:\Program Files\Autodesk\3ds Max 2015\bin\assemblies and i created plane,box,camera,lights, NOTHING gets exported. Even if i add something in that maya exported scene it says 0 vertices 0 faces on export. I really don´t know what am i doing wrong. Here is my maya file and the html/js code. Please help me guys,i have tried everything, have been struggling with this for 3 days i wouldn´t ask you for help if i didn´t read the manual.

 

I couldn´t upload the maya file here on forum because of file size,link is here http://www.filedropper.com/sachovnica

model.html

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Hello Forest, 

 

Welcome :)

 

 

 

if i export scene from Maya to 3ds max and "don´t touch anything"(+ i freezed transformations in maya) , everything gets exported well,even the physics work. However if i lets say change visibility on pCube1(Object properties->turn off renderable),everything falls apart,the walls get placed on weird spots.

 

Maybe your pCube1 is the father or your scene. I know Maya create some weird relationship in your scene between your objects. All object father should be Scene root.

 

 

 

Another weird thing is,the exporter is made for 3ds max and i was following exactly the steps https://www.youtube....SuNuQ_g#t=11439 i copied the DLLs into F:\Program Files\Autodesk\3ds Max 2015\bin\assemblies and i created plane,box,camera,lights, NOTHING gets exported.

 

Can you please share your max file eventually ? I don't have Maya installed on this computer.

Thank you !

 

Cheers 

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Hello Temechon :)

 

here is the "untouched max file" created with maya send scene to 3ds max. If you export this to babylon,the physics work,but objects fall through walls because i have condition to set them solid when they are not visible(if i set Object properties->uncheck renderable the scene and then export from 3ds max the walls get placed on wrong spots)

 

The problem with 3ds max i mentioned occurs even if you start 3ds max with blank scene,insert lets say plane and cube,0 vertices 0 faces export status.

 

Link to file http://www.filedropper.com/sachovnica_1

 

 

EDIT

for instance this is scene in 3ds max i get 0 vertices 0 faces export status http://www.filedropper.com/gula

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Same error with me with your scene (3DSMax 2015 last version of exporer). I don't know if it's a label problem or really if nothing is exported.

But you saw the guy in the video,he had empty scene and it worked for him. I don´t know which settings did he altered though to make it work.

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Deltakosh: Don´t worry, i have deadline till sunday :) I have an oral exam tomorrow from effective algorithms,so have your fingers crossed. Then i need to make some animation on touch with this,that´s my assignment. I don´t know what they exactly expect,so i thought just to push the chess figures or grab them. If you fix it it would be great. You are a boss, thank you for doing great work :)

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Okay it seems you fixed this,its working now. But my issue must be related to something else. If i have the physics turned off the scene is rendered correctly,however the same problem occurs that the wall gets in the middle. Again, this doesnt occur if i dont touche the exported scene from maya,then its correct. But when i turn off Renderable in Object properties and in Babylon properties on pCube1-6 i set check collision the wall gets in the middle. Please help me guys :)

 

http://www.filedropper.com/modeluntouched

http://www.filedropper.com/modelchangedvisibility

 

HTML/JS is the same file posted in first post

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