JCPalmer Posted January 3, 2015 Share Posted January 3, 2015 Got around to allowing those cameras, added very late to the 1.4 release, in the Blender Exporter. Found them all to be different kinds of cameras for Oculus, though not all had Oculus in class file name. Do not know how often someone will want to go straight from Blender to Oculus, but they are there now (Exporter version 1.6). A little source code re-organization might make it easier now with 14 cameras, by putting the 4 Oculus cameras in their own sub-directory. Should have not any side effects. except to the gulp, or build your own Babylon tools. Jeff Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 3, 2015 Share Posted January 3, 2015 Good idea but filewise there is only two files for Oculus (oculusCamera.ts and oculusGamepadCamere.ts) Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted January 3, 2015 Author Share Posted January 3, 2015 Well then glad I asked. Why does: export class WebVRCamera extends BABYLON.OculusCamera export class VRDeviceOrientationCamera extends BABYLON.OculusCamera Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 3, 2015 Share Posted January 3, 2015 To support WebVR specification (http://blog.tojicode.com/2014/07/bringing-vr-to-chrome.html) and CardBoard devices (https://www.google.com/get/cardboard/) Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted January 3, 2015 Author Share Posted January 3, 2015 Not sure what I am talking about, are these used during the dev of an Oculus app? Showing it on a regular display device? Seems like these 4 do belong to a group. Maybe: VirtualReality, AugmentedReality, Reality sub-directory? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 3, 2015 Share Posted January 3, 2015 VR folder could be great:) Let me change that Quote Link to comment Share on other sites More sharing options...
Dad72 Posted January 3, 2015 Share Posted January 3, 2015 Hi, DK, It seems there was a small problem of "folder" in "Materials" on GitHub. There are 2 folder textures and one Textures. https://github.com/BabylonJS/Babylon.js/tree/master/Babylon/Materials Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 3, 2015 Share Posted January 3, 2015 Should be good now Quote Link to comment Share on other sites More sharing options...
Dad72 Posted January 3, 2015 Share Posted January 3, 2015 yes, good Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted January 4, 2015 Author Share Posted January 4, 2015 Checking repository after move. Notice a d.ts for each .ts. Do not think one could actually use a Camera without BabylonJS, so I am guessing these are artifacts of the process. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 4, 2015 Share Posted January 4, 2015 You're right I will remove it Quote Link to comment Share on other sites More sharing options...
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