Binary Moon Posted February 8, 2015 Share Posted February 8, 2015 I'd love to get a book/ books like this Personally I'd like Zelda style demo. Obviously not a complete game but simple top down game with doors and keys and maybe something that lets you go in and out of houses (switching maps). Link to comment Share on other sites More sharing options...
strifecrafter Posted February 18, 2015 Share Posted February 18, 2015 As someone just starting to dip my toes into the HTML5 game development waters, I'd definitely prefer 4-5 games per book.In all honesty - I'd probably get the book because 1-2 of the genres covered would be what I am actually interested in, but out of curiosity - I'd probably atleast read the coverage of the rest. As for the format of the games, I really liked the format of this tutorial: http://www.photonstorm.com/phaser/tutorial-making-your-first-phaser-game Specifically - the way it was arranged so I could load the game in progress during each step of the way to see what affects of the latest additions were. So my vote would be for the format of the examples in the books to be similar - allowing us newbies to find their typos early on - instead of having to dig through the entire malfunctioning game to find 'em. If one of the books contains an example arcade top down tank game - I'll be one of the first in line to nab it :-) Link to comment Share on other sites More sharing options...
jimbug Posted March 1, 2015 Share Posted March 1, 2015 I would love 10 games per book. As we'll be able to see the covering of many Phaser sweet utilities that otherwise could be missed by doing 1-2 games. Link to comment Share on other sites More sharing options...
Dirk (Dr.Stingray) Bosman Posted March 6, 2015 Share Posted March 6, 2015 I loved Thomas Palef's approach, where he took one game from the beginning to end with possible suggestions on how to extend each game. My opinion is thus, 1 game per book, with possible links to other games to draw on parallel wisdom of other games. If you do go this route, itwould be great to then sell them for cheaper than say 4 games per book. My 2 centsDirk Link to comment Share on other sites More sharing options...
smallma Posted March 9, 2015 Share Posted March 9, 2015 Very awesome!!! Link to comment Share on other sites More sharing options...
jacekMiecznikowski Posted March 31, 2015 Share Posted March 31, 2015 @rich have you decided yet? Link to comment Share on other sites More sharing options...
rich Posted March 31, 2015 Author Share Posted March 31, 2015 Yup We've got 8 games done so far. Once I'm back from holidays I'll start on the first volume. There will be 4 games per book. Two full length ones and two 'micro' games (i.e. much smaller, single-screen affairs). phuurup, Mike, druphoria and 1 other 4 Link to comment Share on other sites More sharing options...
jacekMiecznikowski Posted March 31, 2015 Share Posted March 31, 2015 Great, can't wait! Link to comment Share on other sites More sharing options...
fariazz Posted April 8, 2015 Share Posted April 8, 2015 Great idea! Can't wait to read them Given how fast things change these days and how quickly Phaser is improved I'd prefer to have frequent releases with fewer games using latest practices than longer cycles with many games but maybe outdated. Link to comment Share on other sites More sharing options...
mush Posted May 11, 2015 Share Posted May 11, 2015 Hey all, first post here, As a noob myself I would think it would make sense to introduce a certain concept per book and then introduce different ways of using that concept in order to get more mileage out of it. For example, you would learn the basics of Pong and getting the ball to behave correctly with the paddle, then you can move onto Breakout using what you have previously learnt. Or Space Invaders where you get people used to creating bullets/enemies then move onto the more complex "Centipede". Or.. Asteroid -> Defender (similar movement concepts as far as I know), or Missile Commander -> an Artillery style game. I hope you understand what I mean, I have been finding it hard going with some of the Phaser tutorials on the internet as they introduce a lot of unnecessary concepts first and it can really weigh you down. It would be nice to be introduced to game concept by game concept and then build upon it and open people up to experimentation. Its fun though, you can see the community is really strong! Cheers Link to comment Share on other sites More sharing options...
MyFault Posted June 26, 2015 Share Posted June 26, 2015 So did one of the books come out? Link to comment Share on other sites More sharing options...
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