Massemassimo Posted December 30, 2014 Share Posted December 30, 2014 Hey,since my platformer (no tiles) has troubles with the player falling through the floor sometimes (pretty high gravity, FPS at 60).Since Rich said "the logic and rendering are now fully decoupled" (here), I wonder if and how I can up the amount of loops per second the game logic is trying to run for.Also I'd like to know if there's a shortcut for having phaser show me the amount of loops per second like it is possible with the FPS or if I would need to handcode that. Of course, any other ideas or constructive comments helping with the problem are welcome, too. Link to comment Share on other sites More sharing options...
spencerTL Posted December 30, 2014 Share Posted December 30, 2014 Your question is somewhat similar to this current thread ( http://www.html5gamedevs.com/topic/11367-fastforward-button/ ) that I have managed to have no meaningful input on other than doubt! Massemassimo 1 Link to comment Share on other sites More sharing options...
Massemassimo Posted January 2, 2015 Author Share Posted January 2, 2015 You're right, thanks! Link to comment Share on other sites More sharing options...
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