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MHX 2, anyone tried it yet?


JCPalmer
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I have taken a break from the voice-sync dev I was doing, and starting to frame the actual application I have wanted to do.  Was waiting for MH 1.2, which I thought I needed.

 

Looks like MHX 2 has been spin out from the main project, and has been re-architected.  Are there people that have done anything with this?

http://thomasmakehuman.wordpress.com/

 

One of the things that sounds interesting with MHX 2, is that it not Blender dependent, only Python.  That could mean there might a way to get to from MH to Babylon directly from MHX 2, without going thru Blender or some other intermediary.  Now if I was doing this, I would generate in-line Typescript, creating sub-classes of a MORPH.MakeHuman class in this hierarchy:

 

- YourExportedMeshClassName

- MORPH.MakeHuman (not sure what this is, but can make the exported Mesh class smaller through the use of pre-written methods)

- MORPH.Mesh

- BABYLON.Mesh

- BABYLON.AstractMesh

- BABYLON.Node

 

Someone else could also possibly shoehorn it into a .babylon, but you might as well just run it through Blender if you all you get is a BABYLON.Mesh.  I am not especially keen to do this, but I have had a lot of problems getting the Blender exporter variant, Tower of Babel, to export Shapekeys consistently.  Not sure MHX 2 even makes Blender facial shapekeys, which bolster the direct route.

 

Anyone with ideas, or want to work on this?

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