MikeHart Posted August 16, 2013 Share Posted August 16, 2013 Hi folks, for the last two years I bascially use Monkey a lot for my own projects.Monkey also has a HTML5 target which runs great on Desktop and good on my Kindle Fire 7. But is there something better? I would like to know if someone has compared Monkey to other toolsets and what their results was. As I want to target mobile via HTML5, I am after a good performing framework/toolset which handles sound playing good enough. Any input is welcome. CheersMichael Quote Link to comment Share on other sites More sharing options...
rich Posted August 16, 2013 Share Posted August 16, 2013 I suspect this isn't a black/white question and really comes down to what sort of game you're making, and at what resolution. If you've been using it a lot already then I'd try taking a game you've already got and just producing a mobile htm5 version of it - then people here can test it across devices and you'll get a feel for if it works well or not. Quote Link to comment Share on other sites More sharing options...
MikeHart Posted August 16, 2013 Author Share Posted August 16, 2013 Thanks for the advice. Mostlikely I will try this approach first. Still need to figure out the best way to handle sound on mobile HTML5, but I will get there. Quote Link to comment Share on other sites More sharing options...
Aduros Posted August 23, 2013 Share Posted August 23, 2013 Hey Mike, have you looked at Haxe? It's another cross-platform language. I wrote Flambe, a game engine especially optimized for mobile browsers: https://github.com/aduros/flambe. Sound on iOS Safari works great via WebAudio. Quote Link to comment Share on other sites More sharing options...
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