thibo73800 Posted December 25, 2014 Share Posted December 25, 2014 Hello, I'm a young french developer, my english is not so good but I will try to explain you my problem. I try to import in my scene a babylon file, I already create a .manifest file (I work in local), and I replaced all my .tga file texture by .jpg in my directory and in my babylon file too. But I ever have the same error: BJS - [23:33:02]: Unable to load TGA file - Not enough data to contain headerbabylon.js:3 WebGL: INVALID_OPERATION: generateMipmap: level 0 not power of 2 or not all the same sizebabylon.js:3 BJS - [23:33:02]: Unable to load TGA file - Not enough data to contain headerbabylon.js:3 WebGL: INVALID_OPERATION: generateMipmap: level 0 not power of 2 or not all the same size Any suggestion ?Thank you Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 27, 2014 Share Posted December 27, 2014 Sounds like you missed one the loader is still trying to load a .tga Quote Link to comment Share on other sites More sharing options...
davrous Posted December 27, 2014 Share Posted December 27, 2014 Does it work in our Sandbox tool? http://www.babylonjs.com/sandbox Quote Link to comment Share on other sites More sharing options...
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