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Gravitron - My first published game


Neko250
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A couple years ago, I was introduced into the world of game development using LibGDX. I made some little games, but they always stayed at home. Then I started learning HTML5 development, and got to know Phaser !!!

 

So Gravitron is my first published game. It's made completely with Phaser.

It is a zero-gravity adventure puzzle where you move tokens in a board and try to get one of them - the red one - to the tile in the center.

 

You can play it on Itch.io (http://neko250.itch.io/gravitron) or on Game Jolt (http://gamejolt.com/games/puzzle/gravitron/42799/).

Also, you can find its source code on Github (https://github.com/Neko250/Gravitron).

 

Please, enjoy it !  ^_^

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Cool to play:) Simple but neatly looking graphics. I don't like music because it puts me in the mood which is not proper for playing brain teaser game:) so I switched it off and then I noticed that there's no icon for music off. I would add little cross in the bottom right corner of this yellow tone when music is off. What about making constant time of movement? Now it takes some time when some tile moves across the whole length of board and in my opinion it could be faster.

Interesting idea with the light.

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