iiceman Posted January 7, 2015 Author Share Posted January 7, 2015 @jerome, right, I saw that you made it with your ribbon mesh. I already check it out but I was still not sure that I understood The main thing that confused me was that you use 2 paths. The crazy thing about the Möbius Stripe is that it is actually a surface with only one edge, right? So if I want to use particles that move like they float on such a Möbius Stripe, do I need those 2 functions? or even multiple particle emitters (so that it is not just one line but like an actual 2D twisted surface)? Maybe I just lack the imagination and I figure it out when I try it @Temechon, sure, a thread for each question is fine (maybe one for all physics related questions?). I think I start with the first one as soon as I get the time tonight. And yeah, might be one or two physics questions (actually I got 3 on my mind so far ), I would like to stick with Oimo, works pretty well for me so far. Quote Link to comment Share on other sites More sharing options...
jerome Posted January 7, 2015 Share Posted January 7, 2015 No, you don't need two paths.Each path here is one edge of the ribbon You could so have :new BABYLON.Vector3( (1 + t * Math.cos(v/2) / 2) * Math.cos(v), (1 + t * Math.cos(v/2) / 2) * Math.sin(v) , t * Math.sin(v/2) / 2 );making var t vary from -1 to 1 to cover the whole width maybe something like this (if you want, say, 20 vertices on the width, not tested) :for (var i = 0; i <= 60; i++) { var v = 2.0 * Math.PI * i / 60; for(var t = -1; t <= 1; t += 0.1) { // store your vertices as you want here with the formula above }} Quote Link to comment Share on other sites More sharing options...
iiceman Posted January 7, 2015 Author Share Posted January 7, 2015 I have no clue what I am doing here but it looks fun http://www.babylonjs-playground.com/#2KOEWJhttp://www.babylonjs-playground.com/#2KOEWJ#1 Temechon and Wingnut 2 Quote Link to comment Share on other sites More sharing options...
jerome Posted January 7, 2015 Share Posted January 7, 2015 NiceYou did a moebius ribbon !!! Change your line 32 as your particles die to fast : ps.maxLifeTime = 8;then run, zoom, rotate...you'll see your moebius ribbon in action Quote Link to comment Share on other sites More sharing options...
iiceman Posted January 7, 2015 Author Share Posted January 7, 2015 yeah... I am getting closer to the strip now, too: http://www.babylonjs-playground.com/#2KOEWJ#2 (epileptic warning!) maybe I could use something else than the random value... http://www.babylonjs-playground.com/#2KOEWJ#3EDIT: http://www.babylonjs-playground.com/#2KOEWJ#4 ... didnt really work out qqdarren 1 Quote Link to comment Share on other sites More sharing options...
jerome Posted January 7, 2015 Share Posted January 7, 2015 very nice effect ! depends on what you exactly wanted to get ... Quote Link to comment Share on other sites More sharing options...
iiceman Posted January 7, 2015 Author Share Posted January 7, 2015 Well, actually I didn't really want to achieve anything in particular. Just trying out to see whats possible and how to abuse the particle system. But I think its a bit disturbing that they bounce that randomly, I would like them to form a strip but with fixed positions, like in the latest playground when its still building up. The problem is that as soon as all particles are emitted they start bouncing randomly... I am not sure why though. Quote Link to comment Share on other sites More sharing options...
jerome Posted January 7, 2015 Share Posted January 7, 2015 the bouncing effect is due to very short life timechange it to something longer, you'll see them at fixed position ... until they die ps.minLifeTime = 60; ps.maxLifeTime = 60;maybe you simply don't want mortal particles ? Quote Link to comment Share on other sites More sharing options...
iiceman Posted January 7, 2015 Author Share Posted January 7, 2015 Hmm.. good point... maybe I really don't want them to die... http://www.babylonjs-playground.com/#2KOEWJ#5 But that here is okay, too: http://www.babylonjs-playground.com/#2KOEWJ#6 ... they die but appear in the same spot again... sooo, I don't care if they live or die New goal.. I want them to move/float like the the strip is rotating...seems like they can't die, otherwise it gets stuck:http://www.babylonjs-playground.com/#2KOEWJ#7 (get stuck after all particles are initiated) http://www.babylonjs-playground.com/#2KOEWJ#8 (works well and looks cool) Wingnut, qqdarren and GameMonetize 3 Quote Link to comment Share on other sites More sharing options...
jerome Posted January 7, 2015 Share Posted January 7, 2015 superb ! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 7, 2015 Share Posted January 7, 2015 Astonishing! Quote Link to comment Share on other sites More sharing options...
iiceman Posted January 12, 2015 Author Share Posted January 12, 2015 By the way, I did the double helix again + rotation. Cools kinda cool, too. It's really fun playing around with particles http://www.babylonjs-playground.com/#15HSI4#1 Wingnut 1 Quote Link to comment Share on other sites More sharing options...
jerome Posted January 12, 2015 Share Posted January 12, 2015 awsome ! Quote Link to comment Share on other sites More sharing options...
jerome Posted January 17, 2015 Share Posted January 17, 2015 hey iicemanhere is your moebius ribbon particle system again : http://www.babylonjs-playground.com/#2KOEWJ#9I just commented some useless lines of code to get the same final result. this might be insignifiant but I ran it on my old laptop computer and it improved the frame rate from 45 fps to 52 fps=> +15% just by deleting some code ;-) worth it ! iiceman 1 Quote Link to comment Share on other sites More sharing options...
iiceman Posted January 17, 2015 Author Share Posted January 17, 2015 Nice! I didn't really think about removing the default code, but seems like it's really note needed here Quote Link to comment Share on other sites More sharing options...
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