mangualmanuel Posted December 23, 2014 Share Posted December 23, 2014 Hello, all. I want to be able to have two variables: startFrame and endFrame; and I want them to contain the starting and ending animation key frames respectively that I set up in Blender. How is that done? Where can I find that information inside of Babylon? Many thanks in advance! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 27, 2014 Share Posted December 27, 2014 Hello if you animate a mesh, you will find an array named mesh.animations for each animation, you can find a propery called animation.keys which will contain all keyframes info Wingnut 1 Quote Link to comment Share on other sites More sharing options...
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