AbdSab Posted December 23, 2014 Share Posted December 23, 2014 Hi all, i'm happy to tell you that i have finished my first game with Phaser, thank's to the maker of this great engine, and all of your help, You can check the game here Some screenshots And thank's Quote Link to comment Share on other sites More sharing options...
Apelmon Posted December 23, 2014 Share Posted December 23, 2014 Good and polished game. I think you done great work for the first game.Very quick shows the graphic effect when the rocket touch a mine. Try set less fps for this animation. I think this will make effect more pronounced.Good luck . Quote Link to comment Share on other sites More sharing options...
AbdSab Posted December 23, 2014 Author Share Posted December 23, 2014 Thank you for your feedback i will try to make a better animation for the explosion Quote Link to comment Share on other sites More sharing options...
nutmeg Posted December 23, 2014 Share Posted December 23, 2014 Very nice! Quick and fun to play. Quote Link to comment Share on other sites More sharing options...
icp Posted December 24, 2014 Share Posted December 24, 2014 Great job! I love the font ! How it is called? Quote Link to comment Share on other sites More sharing options...
AroGigante Posted December 24, 2014 Share Posted December 24, 2014 Nice job! It's pretty! Things I noticed:The pause button keeps paused after click it for first time, and keeps "pushed" (the animation) forever. Quote Link to comment Share on other sites More sharing options...
AbdSab Posted December 24, 2014 Author Share Posted December 24, 2014 Thanks all for your comments it make me motivated to make another games @icp :the font i used is that : https://www.gamedevmarket.net/asset/somepx-1383/And i have converted it with this : http://kvazars.com/littera/ @AroGigante:Thank's for your remark i will try to fix as soon as i can Quote Link to comment Share on other sites More sharing options...
jpdev Posted December 26, 2014 Share Posted December 26, 2014 Really cool - I managed 7895 I like that it controls way better then other flappy-style games Quote Link to comment Share on other sites More sharing options...
bambo Posted December 27, 2014 Share Posted December 27, 2014 14089. At the beginning it might be hard to get the right feeling to not press button too long and then our spaceship crosses upper board but after several attempts it's nice to play:)When you get into super speed mode some bombs are moving more slowly than others. Sometimes when you hit bomb horizontally there's no kick (only the explosion animation). I think it would be better to make only 2 variants (when rocket hits bomb from top and from bottom) with constant and more moderate value of kick - then it would be more clear what you can expect when you touch bomb in given situation. Quote Link to comment Share on other sites More sharing options...
AbdSab Posted December 27, 2014 Author Share Posted December 27, 2014 Thank you all for the comments, i will try to fix all the bugs it's very hard to deal with them Quote Link to comment Share on other sites More sharing options...
boulder Posted December 27, 2014 Share Posted December 27, 2014 Exactly what I would try! Scrolling background, a flying / running figure, some obstacles. Nothingh more, nothing less.Let's see how long do I need for it. Very nice! I envy you for this;) Quote Link to comment Share on other sites More sharing options...
AbdSab Posted December 28, 2014 Author Share Posted December 28, 2014 Good luck, if you need any help just ask me even if i'm a beginner Quote Link to comment Share on other sites More sharing options...
Aegis Posted January 1, 2015 Share Posted January 1, 2015 Really cool - I managed 7895 I like that it controls way better then other flappy-style games It annoys me that any game which tries to be addicting is called a "flappy-style" game. It's really, really not. Can you even show one similarity to Flappy Bird to me. Nyan cat, maybe. Flappy Bird, no. Quote Link to comment Share on other sites More sharing options...
jpdev Posted January 1, 2015 Share Posted January 1, 2015 It annoys me that any game which tries to be addicting is called a "flappy-style" game. It's really, really not. Can you even show one similarity to Flappy Bird to me. Nyan cat, maybe. Flappy Bird, no. I called it "flappy-style" because it has the same control theme (touch/click to gain height, constant downwards acceleration) and it's side scrolling continuously and you avoiding obstacles. Quote Link to comment Share on other sites More sharing options...
jacekMiecznikowski Posted January 1, 2015 Share Posted January 1, 2015 Nice one. I like the simple graphics. It's really fun to play, and it's pretty hard. One thing, though, when you click on "sound: off", there is that click sound, which I think should also be muted. Cheers. Quote Link to comment Share on other sites More sharing options...
Aegis Posted January 2, 2015 Share Posted January 2, 2015 I called it "flappy-style" because it has the same control theme (touch/click to gain height, constant downwards acceleration) and it's side scrolling continuously and you avoiding obstacles.Flappy Bird is click while this is constant touch, gravity is obvious, as it's a flying game and continuous scrolling is the only way to make an endless side scroller game. Do I even need to mention avoiding objects. I mean avoiding objects are in at least 20-30% of all games nowadays. All the things you listed have been done in a million games before Flappy Bird was made. Just because it went viral doesn't mean games which were being made way before Flappy Bird (What Dong Nguyen based his game off) are now "flappy-style" games. Quote Link to comment Share on other sites More sharing options...
AbdSab Posted January 3, 2015 Author Share Posted January 3, 2015 I have fixed some change and i think it is optimised for mobile, if someone have a mobile, you can test and tell how it is working, and thank's for all your support Quote Link to comment Share on other sites More sharing options...
msha Posted January 4, 2015 Share Posted January 4, 2015 On Nexus 7(android 5) - works great, indistinguishable from desktop.On ipod 5(iOS 8) - there is no sound. Otherwise it works fine in Safari, but in Chrome, the rocket freezes up on long touch, short taps work. Also, on ipod things move slower than on desktop or Nexus, which makes it much easier. Quote Link to comment Share on other sites More sharing options...
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