Jump to content

Is using Canvas/WebGL an absolute must for every html5 game, in your opinion?


trueicecold
 Share

Recommended Posts

For a simple game, with very few moving elements (very simple animations with very few elements using GSAP), Is there a real reason to use canvas or webgl programming rather than DOM?

For me at least, writing simple html and javascript is much faster than writing a PIXI/Phaser code, and I really can't see the reason of using canvas for the type of game I need, especially if working with crosswalk or WKWebView, where the browser is fast enough to render more than simple animations...

 

Your thoughts?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...