konsumer Posted December 22, 2014 Share Posted December 22, 2014 I am using inkscape to edit SVG levels. This works fine & I can load shapes as sprites if my renderer is Canvas, but not if it's WebGL. I am moving the "enemies" in this example to show how it works:http://konsumer.s3.amazonaws.com/svg_pixi/canvas.html Here is exactly the same, with WebGL, an it loads the images multiply:http://konsumer.s3.amazonaws.com/svg_pixi/webgl.html I think it has something to do with texture caching, but I am not sure how to fix it. Quote Link to comment Share on other sites More sharing options...
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