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Load scene, get "TypeError: a is undefined"


giertych97
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Hi, I'm new in babylon.js (and the others 3d frameworks). A moment ago I exported scene from *.obj to *.babylon. Now I'm trying to load it, but im getting error:

 

TypeError: a is undefined [babylon.min.js:2]

 

My simple code:

    if (BABYLON.Engine.isSupported()) {        var canvas = document.getElementById("renderCanvas");        var engine = new BABYLON.Engine(canvas, true);        BABYLON.SceneLoader.Load("", "/~patrol/objects/maps/city/scene.babylon", engine, function (newScene) {            // Wait for textures and shaders to be ready            newScene.executeWhenReady(function () {                // Attach camera to canvas inputs                newScene.activeCamera.attachControl(canvas);                // Once the scene is loaded, just register a render loop to render it                engine.runRenderLoop(function() {                    newScene.render();                });            });        }, function (progress) {            // To do: give progress feedback to user        });    }
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Your error is on this line

 

Bad = > BABYLON.SceneLoader.Load("", "/~patrol/objects/maps/city/scene.babylon", engine, function (newScene) {

 

The path should be in the first argument :

 

Good => BABYLON.SceneLoader.Load("/~patrol/objects/maps/city/", "scene.babylon", engine, function (newScene) {

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Couple of thoughts:

 

If you are going to post about an error in Babylon.js, do yourself a favor & use the debug version.  Line 2 of babylon.min.js has probably hundreds of statements.

 

SceneLoader, is not a statement executed inside a tight loop, so if having a '/' is not valid inside the filename arg, then performing argument validation should be done.  You can look at such things for a long time and not notice the issue.

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