misc86 Posted December 19, 2014 Share Posted December 19, 2014 One that has been done well? Really curious about this. Quote Link to comment Share on other sites More sharing options...
GoldFire Posted December 20, 2014 Share Posted December 20, 2014 We built one that has tens of thousands of users: http://casinorpg.com Quote Link to comment Share on other sites More sharing options...
WombatTurkey Posted December 21, 2014 Share Posted December 21, 2014 We built one that has tens of thousands of users: http://casinorpg.comI believe I've seen that game engine being sold, not sure. I'd like to use it... but got no time Edit: Nevermind, was thinking of another script. Quote Link to comment Share on other sites More sharing options...
GoldFire Posted December 21, 2014 Share Posted December 21, 2014 I believe I've seen that game engine being sold, not sure. I'd like to use it... but got no time Edit: Nevermind, was thinking of another script. We've spent 2+ years building this from the ground up, it certainly isn't something we bought. It does use the Isogenic Engine, but other than that it is all our own code. Quote Link to comment Share on other sites More sharing options...
Funkyy Posted December 21, 2014 Share Posted December 21, 2014 We've spent 2+ years building this from the ground up, it certainly isn't something we bought. It does use the Isogenic Engine, but other than that it is all our own code. It would be interesting to hear if you are happy with outcome. Sounds like a huge plan. Could you say what was the biggest challenges and if it turned out as you planned? Since most developers make small projects that take weeks up to month/two to finish, there is not many information about big projects. Quote Link to comment Share on other sites More sharing options...
GoldFire Posted December 22, 2014 Share Posted December 22, 2014 It would be interesting to hear if you are happy with outcome. Sounds like a huge plan. Could you say what was the biggest challenges and if it turned out as you planned? Since most developers make small projects that take weeks up to month/two to finish, there is not many information about big projects. The game is doing quite well and is seeing fantastic growth, so from that standpoint I'm very pleased with the outcome. I do wish something like pixi.js had been around when we started development on the game, but we've actually been able to squeeze quite a bit of performance out of it. The biggest challenge has actually been that the Isogenic Engine was essentially abandoned a year ago. We've since forked it and are doing our own development on it, but it would have been nice to be using a fully open source engine/library that was under active development still. The challenging, but fun aspect of working on such a large project has been that we've had to come up with solutions to a lot of unusual problems and think outside of the box. We've written about a few things (and hopefully we'll find the time soon to write about some more). One example is our horizontal scaling back-end that we've had in production for around 6 months now (http://goldfirestudios.com/blog/136/Horizontally-Scaling-Node.js-and-WebSockets-with-Redis). Quote Link to comment Share on other sites More sharing options...
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