deepaksinghkushwah Posted December 18, 2014 Share Posted December 18, 2014 Hi All, I am new to phaser. I am making a simple brick breaking game. I have used tiled editor to create level and used JSON file to load tile in first stage. Everything is working fine but when I remove tile from tilemap (when ball hit a tile and remove function called), it slow down the ball movement speed (but ball again get it's speed after tile removed). I don't know much about debugging right now so I am unable to find reason. May be I am using wrong tile removed process. Can you please help in to sort out this issue? Thanks in advance.tilemap2.zip Link to comment Share on other sites More sharing options...
rich Posted December 18, 2014 Share Posted December 18, 2014 Don't use a Tilemap for a Breakout game. Or if you do - use Phasers feature to turn tiles into sprites, so each of the blocks can be a sprite. Then you can easily destroy them without having to re-render the whole tilemap! deepaksinghkushwah 1 Link to comment Share on other sites More sharing options...
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