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rendering to the canvas


L2L2L
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It's almost always going to be worth it to run some local server during development, vs accessing the game via file://

 

Depending on your platform there are tons of easy options (google your platform + "local http server")

 

I use the https://www.npmjs.com/package/http-server module, it works well with my workflow since I'm already using JS everywhere (grunt, npm, etc)

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