carringtonW84 Posted December 14, 2014 Share Posted December 14, 2014 Hi, I was wrong, can you move this topic http://www.html5gamedevs.com/topic/10907-simulate-a-gear/ in the forum "BabylonJS." Thank you ! Quote Link to comment Share on other sites More sharing options...
Wingnut Posted December 17, 2014 Share Posted December 17, 2014 Hi CW84! Welcome to the forum... and I hope it's ok to talk to you here on the Babylon forum. Luaacro is on this forum, too, so he/she can reply more, here, if wanted. Now, you want the red wheel to really "push" the black wheel, right? No faking it with matched rotations. You want "geartooth push", correct? Well forget it. hehe. Not without gear-shaped physics imposters in the Cannon and/or Oimo physics engine addons. Physion for webGL. Yeah, I could dig that. Got Cray? *shrug* You have an interesting project, Jeremy! Gears, torque, friction, leveraging, fun physics. It's all faked in computer graphics. The real question is... how much continuous calculating do you want to apply to the faking. *shrug* Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.