PMayhem Posted December 12, 2014 Share Posted December 12, 2014 Is this at all possible? I originally managed to achieve the effect when I loaded in the background as one single image. But now I'm using tilemaps and adding to a layer with addTilesetImage I can't seem to get any movement there. It's just a simple x -= 0.5; //When moving rightx += 0.5; //When moving left Here's how I'm currently loading the background layer:game.load.image('sky', 'assets/parallax-bg.png');game.load.tilemap('map', 'assets/tilemaps/level1.json', null, Phaser.Tilemap.TILED_JSON);this.map = this.add.tilemap('map');this.map.addTilesetImage('background_spritesheet', 'sky');bgtile = this.map.createLayer('backgroundLayer'); Then I've tried the following in the update() within my if(cursors.left.isDown) to try and get some movementbgtile.tilePosition.x += 0.5; Oh, and here's a link of the WIP if anyone's interested!http://projectmayhem.co.uk/sandbox/santa/santa.html Link to comment Share on other sites More sharing options...
Tam Posted December 12, 2014 Share Posted December 12, 2014 bgtile.scrollFactorX = 1.15;See http://docs.phaser.io/Phaser.TilemapLayer.html#scrollFactorX Link to comment Share on other sites More sharing options...
PMayhem Posted December 12, 2014 Author Share Posted December 12, 2014 Legend! Thank you!!! Link to comment Share on other sites More sharing options...
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