What? Posted December 10, 2014 Share Posted December 10, 2014 I'm curious; is it possible to change the opacity of a tilemap? I was thinking about game mechanics where some parts of the level disappear to reveal hidden passages, like in Yoshi's Island for the SNES. Link to comment Share on other sites More sharing options...
horkoda Posted December 10, 2014 Share Posted December 10, 2014 Does http://docs.phaser.io/Phaser.TilemapLayer.html#alpha help you?Note that each tilemap layer will have its own alpha property. Link to comment Share on other sites More sharing options...
What? Posted December 11, 2014 Author Share Posted December 11, 2014 Does http://docs.phaser.io/Phaser.TilemapLayer.html#alpha help you?Note that each tilemap layer will have its own alpha property. Heh. I was looking in the wrong part of the docs. Thanks anyway. Link to comment Share on other sites More sharing options...
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