Apathy Posted December 6, 2014 Share Posted December 6, 2014 I get this strange error only when running on Chrome Uncaught Error loading: media/sounds/starst.m4a audio.js:165game.Audio.game.Class.extend.loadError core.js:527(anonymous function) What is more strange is that it works when i use audio from the examples like flying dog, but not with my sounds. And it only happen on Chrome, perfectly works on other browsers and on mobile with cocoonjs. Does it have to do with the file format for chrome being a different one?! Quote Link to comment Share on other sites More sharing options...
enpu Posted December 6, 2014 Share Posted December 6, 2014 Can you show more of your code? Quote Link to comment Share on other sites More sharing options...
Apathy Posted December 6, 2014 Author Share Posted December 6, 2014 Seems it was a problem of audio files. I found another person here with this problem who had solved using this online converter for the m4a files and it worked for me too. http://online-audio-converter.com/ Quote Link to comment Share on other sites More sharing options...
enpu Posted December 6, 2014 Share Posted December 6, 2014 Nice one! Quote Link to comment Share on other sites More sharing options...
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