totallybueno Posted December 5, 2014 Share Posted December 5, 2014 Hi there guys,so I finished my game and the only problem I have is that iOS is ignoring the ScaleManager, and it´s working perfectly on desktop and Android. On iOS it´s working like ScaleManager.EXACT_FIT, I´m trying the game with cocoonJS Launcher and with Webview (I can´t user Canvas+ as I use some DOM stuff but I don´t need it anyway). This is the code I have, I just updated to Phaser 2.2 but it´s still buggy, any recomendations?if (this.game.device.desktop){ //desktop code}else{ this.game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; this.game.scale.setMinMax(260, 480, 1536, 2048); this.game.scale.pageAlignHorizontally = true; this.game.scale.pageAlignVertically = true; this.scale.forceOrientation(false, true);} Link to comment Share on other sites More sharing options...
rich Posted December 5, 2014 Share Posted December 5, 2014 Pretty sure you shouldn't go anywhere near the page alignment stuff when using CocoonJS, or forceOrientation for that matter (as I'm sure Cocoon can lock that for you). This is a Cocoon issue really though, hopefully someone who's used it will pipe in. Link to comment Share on other sites More sharing options...
totallybueno Posted December 5, 2014 Author Share Posted December 5, 2014 Oh, yes, that´s right... anyway, I just commented this and still the same Link to comment Share on other sites More sharing options...
Recommended Posts