sakmor Posted December 12, 2014 Share Posted December 12, 2014 I tested v2.2.1 "Danabar" in cocoonJs (on iphone5s)tiledmap still have updata tiled problem~ ===========i love phaser ! Link to comment Share on other sites More sharing options...
nkholski Posted December 14, 2014 Share Posted December 14, 2014 I still have the same problems with emitters starting at the top of the screen instead of desired y-position when to much things is going on (and with altered bounds). Did you look into this, and do you have any thoughts on what the reason can be? I'm making a new attempt to find a solution. Am I right to presume that the bug must be somewhere in physics/arcade/ or particles/? Looking forward to switch to 2.2.1 :-) edit: The bug is gone in the latest dev-build! Perfect!!! Link to comment Share on other sites More sharing options...
metalNumb Posted December 25, 2014 Share Posted December 25, 2014 The sprite alpha property now will reset to zero if its value is increased beyond 1,In an old version of phaser i was using, this caused the sprite to appear as if it shines or something using tweening alpha (For example, alpha = 1.8 and then back to alpha = 1) . I know that this is supposed to be a fix and it was not supposed to behave like that, but it was useful to me. Link to comment Share on other sites More sharing options...
pandavigoureux29 Posted December 26, 2014 Share Posted December 26, 2014 HI Rich ! Thanks for the release. I have a question though : did you change the way debug bodies are displayed (with P2)? I seem to have a problem with them, although the collisions are okay Edit : my bad, this is working now. My P2.Body override had to give the debugBody its position ( it didn't need that before) Link to comment Share on other sites More sharing options...
Recommended Posts