solartistic Posted November 30, 2014 Share Posted November 30, 2014 Hello, when I try to make doors opened and closed by its bones. Other objects detect collisions for 1st frame (closed doors) even when doors are wide open.Is it possible to update collision mesh after the animation? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted November 30, 2014 Share Posted November 30, 2014 Hello, maybe you should make an example on the playground to better help you. Quote Link to comment Share on other sites More sharing options...
solartistic Posted November 30, 2014 Author Share Posted November 30, 2014 how can I add .babylon files to the playground? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted November 30, 2014 Share Posted November 30, 2014 I guess with http url. or you can send a scene tests from directly on your server. Quote Link to comment Share on other sites More sharing options...
solartistic Posted November 30, 2014 Author Share Posted November 30, 2014 I only asked if it is possible. I know the solution myself. I can seperate each door part and animate it without bones, or to replace the door mesh to complelty different opened door mesh after animation is done. It sounded to me like an extra effort, but creating a whole playground scene sounds like even more effort. :T Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 1, 2014 Share Posted December 1, 2014 Unfortunately bones update the meshes on GPU side which means the collision engine (CPU side) is not aware of this update Quote Link to comment Share on other sites More sharing options...
joshcamas Posted December 2, 2014 Share Posted December 2, 2014 I guess one way to fix this would be to have collision boxes that attach to bones, or something. :/ Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 2, 2014 Share Posted December 2, 2014 this is a good idea! Quote Link to comment Share on other sites More sharing options...
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